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Sage's Reverie
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Sage's Reverie

uncommon · Enchantment — Aura · The List
$0.48
Low
$0.57
Market
$0.71
High

Oracle Text

Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Card Details

-/-Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

Sage’s Reverie is a classic value engine for Aura-based decks, turning every suited-up creature into both a threat and a source of cards. In practice, it best supports a midrange or combo-leaning enchantress plan, especially in shells that want to stack multiple Auras on one body and snowball advantage. The immediate card draw can refill your hand after committing several enchantments, while the scaling +1/+1 boost lets a single creature end games quickly if left unchecked. It pairs especially well with cheap Auras, effects that return enchantments to hand, and hexproof or resilient creatures that are hard to remove once invested in. A good deckbuilding tip is to include ways to spread Auras across multiple creatures only if you can protect them; otherwise, concentrating them on one protected threat maximizes both the draw and the power bonus. In lore terms, it feels like disciplined enchantment magic—quiet, cumulative, and devastating once assembled.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.48 - $0.71
At the current market price of $0.57.
Average Time to Sell
3 days
At the current market price of $0.57.

Public Decks Using This Card

Related Cards

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Character Background

Sage’s Reverie is a classic value engine for Aura-based decks, turning every suited-up creature into both a threat and a source of cards. In practice, it best supports a midrange or combo-leaning enchantress plan, especially in shells that want to stack multiple Auras on one body and snowball advantage. The immediate card draw can refill your hand after committing several enchantments, while the scaling +1/+1 boost lets a single creature end games quickly if left unchecked. It pairs especially well with cheap Auras, effects that return enchantments to hand, and hexproof or resilient creatures that are hard to remove once invested in. A good deckbuilding tip is to include ways to spread Auras across multiple creatures only if you can protect them; otherwise, concentrating them on one protected threat maximizes both the draw and the power bonus. In lore terms, it feels like disciplined enchantment magic—quiet, cumulative, and devastating once assembled.

Generated using gpt-5.4-mini · Updated at 2026-09-30 10:10:44 UTC

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