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Sarkhan the Mad
NM
LP
MP
HP

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mythic · Legendary Planeswalker — Sarkhan

Sarkhan the Mad

mythic · Legendary Planeswalker — Sarkhan · The List
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

0: Reveal the top card of your library and put it into your hand. Sarkhan deals damage to himself equal to that card's mana value.
−2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
−4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.

Card Details

-/-Power / Toughness
{3}{B}{R}Mana Cost
2Prints

Character Background

Sarkhan the Mad plays like a reckless value engine that rewards a grindy control or midrange game plan, especially in Dragon-heavy shells. His 0 ability is a risky but efficient redraw that can turn dead turns into fresh gas, and the self-damage is often acceptable if your deck is built with low-to-the-ground spells or incidental lifegain. The -2 is the real workhorse: forcing a sacrifice bypasses hexproof and indestructible, though the 5/5 Dragon token you hand over means you want to aim it at expendable utility creatures or at a board state where you can immediately answer the token. That makes sacrifice synergies, bounce, or exile effects especially useful alongside him. His ultimate can end games quickly if you’ve built around Dragons, so decks with Dragon tokens, haste enablers, or ways to protect Sarkhan for a turn are ideal. The card feels fittingly unstable: a planeswalker who converts pain into power.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Sarkhan the Mad plays like a reckless value engine that rewards a grindy control or midrange game plan, especially in Dragon-heavy shells. His 0 ability is a risky but efficient redraw that can turn dead turns into fresh gas, and the self-damage is often acceptable if your deck is built with low-to-the-ground spells or incidental lifegain. The -2 is the real workhorse: forcing a sacrifice bypasses hexproof and indestructible, though the 5/5 Dragon token you hand over means you want to aim it at expendable utility creatures or at a board state where you can immediately answer the token. That makes sacrifice synergies, bounce, or exile effects especially useful alongside him. His ultimate can end games quickly if you’ve built around Dragons, so decks with Dragon tokens, haste enablers, or ways to protect Sarkhan for a turn are ideal. The card feels fittingly unstable: a planeswalker who converts pain into power.

Generated using gpt-5.4-mini · Updated at 2026-08-21 13:40:43 UTC

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