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Seize the Day
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Seize the Day

rare · Sorcery · The List
$14.80
Low
$17.41
Market
$21.76
High

Oracle Text

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Card Details

-/-Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Seize the Day is a classic red extra-combat spell that best rewards aggressive and combo-leaning game plans, especially decks built to turn one creature into a lethal clock. In Magic: The Gathering, its strength comes from converting a single efficient attacker into two combat steps, while the untap clause lets you reuse tap abilities or attack with a creature that already helped generate value. It pairs especially well with double-strike creatures, extra power buffs, or cards that care about attacking twice, and it becomes nastier when flashed back for a second burst of pressure. In Commander, it shines with commanders that snowball off combat damage or grant attack triggers, while in 60-card decks it supports tempo shells that can clear a path and immediately punish the opponent. If you can protect one threat and keep mana open for this spell, Seize the Day often ends games on the spot.

Generated using gpt-5.4-mini

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Suggested Pricing
$14.80 - $21.76
At the current market price of $17.41.
Average Time to Sell
3 days
At the current market price of $17.41.

Public Decks Using This Card

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Character Background

Seize the Day is a classic red extra-combat spell that best rewards aggressive and combo-leaning game plans, especially decks built to turn one creature into a lethal clock. In Magic: The Gathering, its strength comes from converting a single efficient attacker into two combat steps, while the untap clause lets you reuse tap abilities or attack with a creature that already helped generate value. It pairs especially well with double-strike creatures, extra power buffs, or cards that care about attacking twice, and it becomes nastier when flashed back for a second burst of pressure. In Commander, it shines with commanders that snowball off combat damage or grant attack triggers, while in 60-card decks it supports tempo shells that can clear a path and immediately punish the opponent. If you can protect one threat and keep mana open for this spell, Seize the Day often ends games on the spot.

Generated using gpt-5.4-mini · Updated at 2026-08-27 13:20:45 UTC

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