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Showdown of the Skalds
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

Showdown of the Skalds

rare · Enchantment — Saga · The List
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Card Details

-/-Power / Toughness
{2}{R}{W}Mana Cost
4Prints

Character Background

Showdown of the Skalds is a clean value engine that best supports aggressive midrange or tempo decks, especially Boros shells that want to keep pressure on while converting every spell into board growth. Chapter I effectively draws a burst of future options by exiling four cards you can play through your next turn, which is strongest when your curve is low and your deck is packed with cheap threats, burn, and combat tricks so you can use the extra cards immediately. Chapters II and III then reward you for doing what these decks already want: casting multiple spells in a turn and turning each one into +1/+1 counters on a key creature. That makes token makers, evasive threats, and creatures with trample or double strike excellent targets. In practice, this card shines when you can deploy it on turn four, then chain two or three spells to snowball one attacker into a lethal threat while refilling your options.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Showdown of the Skalds is a clean value engine that best supports aggressive midrange or tempo decks, especially Boros shells that want to keep pressure on while converting every spell into board growth. Chapter I effectively draws a burst of future options by exiling four cards you can play through your next turn, which is strongest when your curve is low and your deck is packed with cheap threats, burn, and combat tricks so you can use the extra cards immediately. Chapters II and III then reward you for doing what these decks already want: casting multiple spells in a turn and turning each one into +1/+1 counters on a key creature. That makes token makers, evasive threats, and creatures with trample or double strike excellent targets. In practice, this card shines when you can deploy it on turn four, then chain two or three spells to snowball one attacker into a lethal threat while refilling your options.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:44 UTC

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