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Thunderwave
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Thunderwave

uncommon · Sorcery · The List
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.

Card Details

-/-Power / Toughness
{2}{R}{R}Mana Cost
1Prints

Character Background

Thunderwave is a swingy red sorcery that best supports a control-leaning midrange or aggressive deck looking to reset the board while keeping pressure on the opponent. At four mana, it asks you to survive long enough to turn a random roll into a devastating blast, and its floor is still serviceable: 3 damage to each creature can clear mana dorks, utility creatures, and smaller token armies. The middle result is especially clever, letting you preserve a key creature—often your largest attacker or a creature with an on-death trigger—while burning away everything else. The natural dream is the 20, which becomes a one-sided sweeper against opposing boards. Deckbuilding-wise, pair it with creatures that survive 3 damage, such as high-toughness threats, indestructible bodies, or creatures with damage prevention and recursion. It also plays well with cards that manipulate dice rolls or reward board wipes, making Thunderwave a high-variance but rewarding tool for red mages who like explosive tempo swings.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

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Character Background

Thunderwave is a swingy red sorcery that best supports a control-leaning midrange or aggressive deck looking to reset the board while keeping pressure on the opponent. At four mana, it asks you to survive long enough to turn a random roll into a devastating blast, and its floor is still serviceable: 3 damage to each creature can clear mana dorks, utility creatures, and smaller token armies. The middle result is especially clever, letting you preserve a key creature—often your largest attacker or a creature with an on-death trigger—while burning away everything else. The natural dream is the 20, which becomes a one-sided sweeper against opposing boards. Deckbuilding-wise, pair it with creatures that survive 3 damage, such as high-toughness threats, indestructible bodies, or creatures with damage prevention and recursion. It also plays well with cards that manipulate dice rolls or reward board wipes, making Thunderwave a high-variance but rewarding tool for red mages who like explosive tempo swings.

Generated using gpt-5.4-mini · Updated at 2026-08-21 15:20:44 UTC

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