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Treacherous Terrain
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Treacherous Terrain

uncommon · Sorcery · The List
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Card Details

-/-Power / Toughness
{6}{R}{G}Mana Cost
1Prints

Character Background

Treacherous Terrain is a punishing top-end sorcery that fits best in a ramp or big-mana control shell, where you can survive long enough to turn the battlefield itself into a weapon. Its damage scales with each opponent’s lands, so it shines in multiplayer games and especially against players who have accelerated mana development, making it a nasty finisher after you’ve stabilized. The basic landcycling is excellent utility: early on, it smooths draws and helps hit land drops; later, it can be discarded to find a needed basic, keeping the card live even when you don’t want the six-mana spell. Deckbuilding-wise, pair it with effects that slow opponents or buy time—fog effects, sweepers, tax pieces, or land ramp that lets you cast it ahead of curve. Thematically, it feels like the ground itself betraying everyone at once, and mechanically it rewards patience, setup, and timing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

Public Decks Using This Card

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Character Background

Treacherous Terrain is a punishing top-end sorcery that fits best in a ramp or big-mana control shell, where you can survive long enough to turn the battlefield itself into a weapon. Its damage scales with each opponent’s lands, so it shines in multiplayer games and especially against players who have accelerated mana development, making it a nasty finisher after you’ve stabilized. The basic landcycling is excellent utility: early on, it smooths draws and helps hit land drops; later, it can be discarded to find a needed basic, keeping the card live even when you don’t want the six-mana spell. Deckbuilding-wise, pair it with effects that slow opponents or buy time—fog effects, sweepers, tax pieces, or land ramp that lets you cast it ahead of curve. Thematically, it feels like the ground itself betraying everyone at once, and mechanically it rewards patience, setup, and timing.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:45 UTC

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