Home / Magic: The Gathering / The List / Volcanic Rush
Volcanic Rush
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Volcanic Rush

common · Instant · The List
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Attacking creatures get +2/+0 and gain trample until end of turn.

Card Details

-/-Power / Toughness
{4}{R}Mana Cost
1Prints

Character Background

Volcanic Rush is a straightforward combat trick for red decks that want to turn a crowded battlefield into a lethal swing, making it best suited to aggressive and tempo-oriented game plans. At five mana, it’s not a first-turn explosive piece, but in the midgame it can convert a stalled board into sudden pressure by giving all attacking creatures +2/+0 and trample for the turn. That means even small tokens or utility creatures can punch through chump blockers and chip damage becomes real damage fast. It pairs especially well with go-wide strategies, token makers, and creatures that already have evasion or double strike, since each point of power is multiplied by the attack step. Deckbuilding-wise, it’s strongest when your list can reliably attack with multiple creatures, ideally after forcing blockers to stay home or clearing the way with burn spells. In Limited, it can end games unexpectedly; in Constructed, it rewards decks that want one decisive alpha strike rather than prolonged board control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

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Character Background

Volcanic Rush is a straightforward combat trick for red decks that want to turn a crowded battlefield into a lethal swing, making it best suited to aggressive and tempo-oriented game plans. At five mana, it’s not a first-turn explosive piece, but in the midgame it can convert a stalled board into sudden pressure by giving all attacking creatures +2/+0 and trample for the turn. That means even small tokens or utility creatures can punch through chump blockers and chip damage becomes real damage fast. It pairs especially well with go-wide strategies, token makers, and creatures that already have evasion or double strike, since each point of power is multiplied by the attack step. Deckbuilding-wise, it’s strongest when your list can reliably attack with multiple creatures, ideally after forcing blockers to stay home or clearing the way with burn spells. In Limited, it can end games unexpectedly; in Constructed, it rewards decks that want one decisive alpha strike rather than prolonged board control.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:20:44 UTC

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