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Vow of Malice
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Vow of Malice

uncommon · Enchantment — Aura · The List
$0.41
Low
$0.48
Market
$0.60
High

Oracle Text

Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Vow of Malice is a compact black Aura that turns an already relevant body into a menacing, hard-to-ignore threat while neatly insulating you from its swing-back. In practice, it best supports tempo and midrange strategies: you invest three mana to upgrade one creature into a stronger attacker with +2/+2 and intimidate, then force awkward blocks while preventing it from ever turning on you or your planeswalkers. That makes it especially appealing in decks that want to push damage through stalled boards, or in control shells that need a way to close once they stabilize. It pairs well with evasive or naturally resilient creatures, since intimidate stacks with existing combat pressure and the “can’t attack you” clause lets you enchant an opposing creature if you need to redirect its aggression elsewhere. In multiplayer, it can also function as a political tool, weaponizing an enemy threat without inviting it your way.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.41 - $0.60
At the current market price of $0.48.
Average Time to Sell
3 days
At the current market price of $0.48.

Public Decks Using This Card

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Character Background

Vow of Malice is a compact black Aura that turns an already relevant body into a menacing, hard-to-ignore threat while neatly insulating you from its swing-back. In practice, it best supports tempo and midrange strategies: you invest three mana to upgrade one creature into a stronger attacker with +2/+2 and intimidate, then force awkward blocks while preventing it from ever turning on you or your planeswalkers. That makes it especially appealing in decks that want to push damage through stalled boards, or in control shells that need a way to close once they stabilize. It pairs well with evasive or naturally resilient creatures, since intimidate stacks with existing combat pressure and the “can’t attack you” clause lets you enchant an opposing creature if you need to redirect its aggression elsewhere. In multiplayer, it can also function as a political tool, weaponizing an enemy threat without inviting it your way.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:20:43 UTC

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