Viewing offers in Near Mint condition
Vow of Malice
Oracle Text
Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Card Details
Set
Character Background
Vow of Malice is a compact black Aura that turns an already relevant body into a menacing, hard-to-ignore threat while neatly insulating you from its swing-back. In practice, it best supports tempo and midrange strategies: you invest three mana to upgrade one creature into a stronger attacker with +2/+2 and intimidate, then force awkward blocks while preventing it from ever turning on you or your planeswalkers. That makes it especially appealing in decks that want to push damage through stalled boards, or in control shells that need a way to close once they stabilize. It pairs well with evasive or naturally resilient creatures, since intimidate stacks with existing combat pressure and the “can’t attack you” clause lets you enchant an opposing creature if you need to redirect its aggression elsewhere. In multiplayer, it can also function as a political tool, weaponizing an enemy threat without inviting it your way.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Vow of Malice
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Vow of Malice is a compact black Aura that turns an already relevant body into a menacing, hard-to-ignore threat while neatly insulating you from its swing-back. In practice, it best supports tempo and midrange strategies: you invest three mana to upgrade one creature into a stronger attacker with +2/+2 and intimidate, then force awkward blocks while preventing it from ever turning on you or your planeswalkers. That makes it especially appealing in decks that want to push damage through stalled boards, or in control shells that need a way to close once they stabilize. It pairs well with evasive or naturally resilient creatures, since intimidate stacks with existing combat pressure and the “can’t attack you” clause lets you enchant an opposing creature if you need to redirect its aggression elsewhere. In multiplayer, it can also function as a political tool, weaponizing an enemy threat without inviting it your way.
Generated using gpt-5.4-mini · Updated at 2026-08-11 19:20:43 UTC
