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Witch Hunt
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Witch Hunt

rare · Enchantment · The List
$1.07
Low
$1.26
Market
$1.58
High

Oracle Text

Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.

Card Details

-/-Power / Toughness
{4}{R}Mana Cost
2Prints

Character Background

Witch Hunt is a classic red enchantment that feels like a cursed blaze you can’t quite contain: it shuts off life gain, then starts burning its controller for 4 each upkeep before “passing the curse” to a random opponent at end step. That makes it best suited to aggressive or burn-heavy tempo decks that want to shorten the game and punish stabilization, especially against strategies relying on lifelink, lifegain engines, or sideboard healing. Its most important deckbuilding lesson is timing: play it when you can either win quickly or turn the downside into a weapon, such as with effects that prevent opponents from gaining life while you keep pressure high. Because control decks generally can’t afford the self-inflicted damage, Witch Hunt fits better as a finisher in a red-based aggro shell or as a chaotic metagame card that disrupts lifegain-centric opponents. The random control exchange adds a flavorful, unstable edge that rewards games where every turn matters.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.07 - $1.58
At the current market price of $1.26.
Average Time to Sell
3 days
At the current market price of $1.26.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Witch Hunt is a classic red enchantment that feels like a cursed blaze you can’t quite contain: it shuts off life gain, then starts burning its controller for 4 each upkeep before “passing the curse” to a random opponent at end step. That makes it best suited to aggressive or burn-heavy tempo decks that want to shorten the game and punish stabilization, especially against strategies relying on lifelink, lifegain engines, or sideboard healing. Its most important deckbuilding lesson is timing: play it when you can either win quickly or turn the downside into a weapon, such as with effects that prevent opponents from gaining life while you keep pressure high. Because control decks generally can’t afford the self-inflicted damage, Witch Hunt fits better as a finisher in a red-based aggro shell or as a chaotic metagame card that disrupts lifegain-centric opponents. The random control exchange adds a flavorful, unstable edge that rewards games where every turn matters.

Generated using gpt-5.4-mini · Updated at 2026-09-21 09:10:43 UTC

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