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World at War
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

World at War

rare · Sorcery · The List
$6.21
Low
$7.30
Market
$9.13
High

Oracle Text

After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Card Details

-/-Power / Toughness
{3}{R}{R}Mana Cost
1Prints

Character Background

World at War is a classic red finisher for aggressive and tempo-minded decks that want to turn one successful attack into a collapse of the opponent’s defenses. For five mana, it creates an extra combat after your second main phase, then untaps every creature that attacked, letting the same board pressure swing again and still leave you with a main phase to deploy burn or post-combat threats. Rebound makes the card especially punishing: if you cast it from hand, you get a second copy for free on your next upkeep, which can snowball a board state or force an opponent to answer the first wave immediately. It pairs well with haste creatures, combat-trigger creatures, and cards that reward attacking twice, such as effects that add counters, make tokens, or deal damage on attack. In decks with extra combat enablers or sacrifice-free attack synergies, World at War can serve as a decisive “go-wide and end it” threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$6.21 - $9.13
At the current market price of $7.30.
Average Time to Sell
3 days
At the current market price of $7.30.

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Character Background

World at War is a classic red finisher for aggressive and tempo-minded decks that want to turn one successful attack into a collapse of the opponent’s defenses. For five mana, it creates an extra combat after your second main phase, then untaps every creature that attacked, letting the same board pressure swing again and still leave you with a main phase to deploy burn or post-combat threats. Rebound makes the card especially punishing: if you cast it from hand, you get a second copy for free on your next upkeep, which can snowball a board state or force an opponent to answer the first wave immediately. It pairs well with haste creatures, combat-trigger creatures, and cards that reward attacking twice, such as effects that add counters, make tokens, or deal damage on attack. In decks with extra combat enablers or sacrifice-free attack synergies, World at War can serve as a decisive “go-wide and end it” threat.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:47 UTC

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