Viewing offers in Near Mint condition
World at War
Oracle Text
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Card Details
Set
Character Background
World at War is a classic red finisher for aggressive and tempo-minded decks that want to turn one successful attack into a collapse of the opponent’s defenses. For five mana, it creates an extra combat after your second main phase, then untaps every creature that attacked, letting the same board pressure swing again and still leave you with a main phase to deploy burn or post-combat threats. Rebound makes the card especially punishing: if you cast it from hand, you get a second copy for free on your next upkeep, which can snowball a board state or force an opponent to answer the first wave immediately. It pairs well with haste creatures, combat-trigger creatures, and cards that reward attacking twice, such as effects that add counters, make tokens, or deal damage on attack. In decks with extra combat enablers or sacrifice-free attack synergies, World at War can serve as a decisive “go-wide and end it” threat.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List World at War
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
World at War is a classic red finisher for aggressive and tempo-minded decks that want to turn one successful attack into a collapse of the opponent’s defenses. For five mana, it creates an extra combat after your second main phase, then untaps every creature that attacked, letting the same board pressure swing again and still leave you with a main phase to deploy burn or post-combat threats. Rebound makes the card especially punishing: if you cast it from hand, you get a second copy for free on your next upkeep, which can snowball a board state or force an opponent to answer the first wave immediately. It pairs well with haste creatures, combat-trigger creatures, and cards that reward attacking twice, such as effects that add counters, make tokens, or deal damage on attack. In decks with extra combat enablers or sacrifice-free attack synergies, World at War can serve as a decisive “go-wide and end it” threat.
Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:47 UTC
