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Young Necromancer
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Warlock

Young Necromancer

uncommon · Creature — Human Warlock · The List
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

Card Details

2/3Power / Toughness
{4}{B}Mana Cost
1Prints

Character Background

Young Necromancer is a value-driven recursion piece that fits best in slower black decks, especially control or midrange shells that naturally stock the graveyard. At five mana for a 2/3 body, it is not a board-stabilizing powerhouse by itself, but its enter-the-battlefield trigger can swing a game by turning spare graveyard cards into a revived threat. The “may exile two cards” clause makes it easy to pair with self-mill, discard, or fetchland-heavy builds that produce disposable fodder, while the real prize is cheating a creature back to the battlefield instead of merely to hand. In practice, this is strongest with ETB creatures, sacrifice fodder, or creatures with strong death triggers, since you can reuse them or convert them into immediate board impact. Thematically, it feels like a fledgling practitioner of forbidden magic—careful, resourceful, and more interested in reclaiming the dead than commanding them outright.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

Public Decks Using This Card

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Character Background

Young Necromancer is a value-driven recursion piece that fits best in slower black decks, especially control or midrange shells that naturally stock the graveyard. At five mana for a 2/3 body, it is not a board-stabilizing powerhouse by itself, but its enter-the-battlefield trigger can swing a game by turning spare graveyard cards into a revived threat. The “may exile two cards” clause makes it easy to pair with self-mill, discard, or fetchland-heavy builds that produce disposable fodder, while the real prize is cheating a creature back to the battlefield instead of merely to hand. In practice, this is strongest with ETB creatures, sacrifice fodder, or creatures with strong death triggers, since you can reuse them or convert them into immediate board impact. Thematically, it feels like a fledgling practitioner of forbidden magic—careful, resourceful, and more interested in reclaiming the dead than commanding them outright.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:45 UTC

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