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Blight Mound
Oracle Text
Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Card Details
Character Background
Blight Mound is a tidy value engine for sacrifice and token-based midrange decks in Commander, turning every fallen nontoken creature into a future body and every attacking Pest into a surprisingly annoying threat. The enchantment leans hardest into grindy value and attrition: your creatures die, you replace them, and then those Pests swing with +1/+0 and menace, forcing awkward blocks while slowly draining the table’s resources. It pairs especially well with repeatable sacrifice outlets like Viscera Seer or Ashnod’s Altar, since those let you convert creatures into tokens on demand and stock up on death triggers. In Golgari shells, it also works nicely with death payoffs and life-gain synergies, because the Pest tokens themselves replace themselves with a life bump when they eventually die. Build around cheap recursive creatures, token doublers, and ways to sacrifice on demand, and Blight Mound becomes a steady engine rather than just a passive enchantment.
Generated using gpt-5.4-mini
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Character Background
Blight Mound is a tidy value engine for sacrifice and token-based midrange decks in Commander, turning every fallen nontoken creature into a future body and every attacking Pest into a surprisingly annoying threat. The enchantment leans hardest into grindy value and attrition: your creatures die, you replace them, and then those Pests swing with +1/+0 and menace, forcing awkward blocks while slowly draining the table’s resources. It pairs especially well with repeatable sacrifice outlets like Viscera Seer or Ashnod’s Altar, since those let you convert creatures into tokens on demand and stock up on death triggers. In Golgari shells, it also works nicely with death payoffs and life-gain synergies, because the Pest tokens themselves replace themselves with a life bump when they eventually die. Build around cheap recursive creatures, token doublers, and ways to sacrifice on demand, and Blight Mound becomes a steady engine rather than just a passive enchantment.
Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:48 UTC
