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Jaya Ballard, Task Mage
Oracle Text
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Card Details
Character Background
Jaya Ballard, Task Mage is a classic red control tool that rewards patience and a stocked hand, functioning best in a tempo-control or midrange shell where every card can become direct interaction. Her first ability cleanly answers blue permanents, making her a strong sideboard-style maindeck threat against decks leaning on countermagic, enchantments, or utility artifacts that happen to be blue. The second ability gives repeatable removal or reach, and the “can’t be regenerated” clause is especially useful against sticky creatures. Her third mode is a late-game finisher that can reset the board and burn out players, so she shines in decks that can generate extra cards through wheels, looting, or spell recursion. Pair her with effects that feed discard costs, like Faithless Looting or impulsive draw, and protective pieces that let a fragile 2/2 survive long enough to activate.
Generated using gpt-5.4-mini
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Character Background
Jaya Ballard, Task Mage is a classic red control tool that rewards patience and a stocked hand, functioning best in a tempo-control or midrange shell where every card can become direct interaction. Her first ability cleanly answers blue permanents, making her a strong sideboard-style maindeck threat against decks leaning on countermagic, enchantments, or utility artifacts that happen to be blue. The second ability gives repeatable removal or reach, and the “can’t be regenerated” clause is especially useful against sticky creatures. Her third mode is a late-game finisher that can reset the board and burn out players, so she shines in decks that can generate extra cards through wheels, looting, or spell recursion. Pair her with effects that feed discard costs, like Faithless Looting or impulsive draw, and protective pieces that let a fragile 2/2 survive long enough to activate.
Generated using gpt-5.4-mini · Updated at 2026-09-05 13:10:44 UTC
