Home / Magic: The Gathering / Strixhaven: School of Mages Promos / Hall of Oracles
Hall of Oracles
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Hall of Oracles

rare · Land · Strixhaven: School of Mages Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Card Details

-/-Power / Toughness
-Mana Cost
6Prints

Character Background

Hall of Oracles feels like a Strixhaven landmark built for studious mages who turn spellcraft into board presence: it’s a land first, but it quietly rewards any deck that wants to keep casting instants and sorceries while developing mana and threats. In practice, it best supports value and tempo shells, especially spellslinger lists that can reliably trigger its last ability on your turn. The color-fixing mode makes it easy to slot into multicolor control or combo decks, while the +1/+1 counter option turns spare mana into a real threat when you’ve already fired off a cheap cantrip, removal spell, or combat trick. Look for synergy with creatures that care about counters, prowess-style pressure, or cards that reward repeated spellcasting; even a small counter can push evasive creatures out of burn range or set up a lethal swing. Because it only works as a sorcery, plan your sequencing carefully and treat it as a flexible late-game mana sink.

Generated using gpt-5.4-mini

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$0.09 - $0.13
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Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Hall of Oracles feels like a Strixhaven landmark built for studious mages who turn spellcraft into board presence: it’s a land first, but it quietly rewards any deck that wants to keep casting instants and sorceries while developing mana and threats. In practice, it best supports value and tempo shells, especially spellslinger lists that can reliably trigger its last ability on your turn. The color-fixing mode makes it easy to slot into multicolor control or combo decks, while the +1/+1 counter option turns spare mana into a real threat when you’ve already fired off a cheap cantrip, removal spell, or combat trick. Look for synergy with creatures that care about counters, prowess-style pressure, or cards that reward repeated spellcasting; even a small counter can push evasive creatures out of burn range or set up a lethal swing. Because it only works as a sorcery, plan your sequencing carefully and treat it as a flexible late-game mana sink.

Generated using gpt-5.4-mini · Updated at 2026-08-03 14:10:45 UTC

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