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Airbender Ascension
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Airbender Ascension

rare · Enchantment · Avatar: The Last Airbender Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
3Prints

Character Background

Airbender Ascension feels like a clean value engine for white tempo and blink-style decks, rewarding you for playing a steady stream of small creatures rather than one huge threat. On entry, it can immediately airbend a blocker or attacker, buying time or clearing a path, and from there it asks you to keep developing the board to build quest counters. Once it reaches four counters, the end-step bounce-and-return effect turns into repeatable protection, resets enters-the-battlefield abilities, and can even save a key creature from removal or combat. This is especially strong with tokens, cheap creatures, and cards that care about flickering, such as value creatures with ETB draw or removal attached. In flavor terms, it captures the discipline of ascension through motion and patience: the board keeps changing, but your advantage keeps growing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Airbender Ascension feels like a clean value engine for white tempo and blink-style decks, rewarding you for playing a steady stream of small creatures rather than one huge threat. On entry, it can immediately airbend a blocker or attacker, buying time or clearing a path, and from there it asks you to keep developing the board to build quest counters. Once it reaches four counters, the end-step bounce-and-return effect turns into repeatable protection, resets enters-the-battlefield abilities, and can even save a key creature from removal or combat. This is especially strong with tokens, cheap creatures, and cards that care about flickering, such as value creatures with ETB draw or removal attached. In flavor terms, it captures the discipline of ascension through motion and patience: the board keeps changing, but your advantage keeps growing.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:20:44 UTC

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