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Earthbender Ascension
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Earthbender Ascension

rare · Enchantment · Avatar: The Last Airbender Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
3Prints

Character Background

Earthbender Ascension is a classic value engine for green decks that want to turn every land drop into board presence, making it especially strong in midrange and landfall-focused shells. On entry, it immediately advances your mana by tutoring a basic land tapped and also “earthbends” 2, which suggests a sturdy early stabilizer or a way to convert land development into tactical pressure. The real payoff comes from repeated land drops: each land entering builds quest counters, and at four or more, you can repeatedly move a +1/+1 counter onto your best attacker and grant trample, turning stalled boards into lethal swings. It pairs naturally with fetch lands, ramp spells, and extra land-drop effects like Explore-style cards, since those help trigger the quest counters quickly. In play, prioritize sequencing land drops to keep the engine online, then funnel the counters onto an evasive or already-large threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
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Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Earthbender Ascension is a classic value engine for green decks that want to turn every land drop into board presence, making it especially strong in midrange and landfall-focused shells. On entry, it immediately advances your mana by tutoring a basic land tapped and also “earthbends” 2, which suggests a sturdy early stabilizer or a way to convert land development into tactical pressure. The real payoff comes from repeated land drops: each land entering builds quest counters, and at four or more, you can repeatedly move a +1/+1 counter onto your best attacker and grant trample, turning stalled boards into lethal swings. It pairs naturally with fetch lands, ramp spells, and extra land-drop effects like Explore-style cards, since those help trigger the quest counters quickly. In play, prioritize sequencing land drops to keep the engine online, then funnel the counters onto an evasive or already-large threat.

Generated using gpt-5.4-mini · Updated at 2026-08-11 03:40:44 UTC

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