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Secret of Bloodbending
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Sorcery — Lesson

Secret of Bloodbending

mythic · Sorcery — Lesson · Avatar: The Last Airbender Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

As an additional cost to cast this spell, you may waterbend {10}.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.

Card Details

-/-Power / Toughness
{U}{U}{U}{U}Mana Cost
3Prints

Character Background

Secret of Bloodbending is a high-cost blue sorcery that best supports a control/value plan with a heavy political or toolbox angle: stealing an opponent's combat phase — or, if you pay the brutal waterbending 10 cost, their entire next turn — lets you convert their resources into tempo losses and one-turn misplays. In lore terms it reads like a masterful, coercive technique; in play it’s a game-defining lock that enables blowouts: force attacks into removal, suicide blockers into mass-removal, or have them tap/untap in ways that leave their board empty for a follow-up sweep. Deckbuilding tip: run counterspells, targeted removal and cards that punish attacking or entering creatures (mass removal, sacrifice triggers, Ghostly Prison–style taxes) so the stolen turn becomes catastrophic for them and beneficial for you. It’s especially potent in singleton or multiplayer formats and fits cleanly into blue control shells that can afford UUUU and want a late-game finisher or combo enabler that turns opponents’ resources into your victory.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Secret of Bloodbending is a high-cost blue sorcery that best supports a control/value plan with a heavy political or toolbox angle: stealing an opponent's combat phase — or, if you pay the brutal waterbending 10 cost, their entire next turn — lets you convert their resources into tempo losses and one-turn misplays. In lore terms it reads like a masterful, coercive technique; in play it’s a game-defining lock that enables blowouts: force attacks into removal, suicide blockers into mass-removal, or have them tap/untap in ways that leave their board empty for a follow-up sweep. Deckbuilding tip: run counterspells, targeted removal and cards that punish attacking or entering creatures (mass removal, sacrifice triggers, Ghostly Prison–style taxes) so the stolen turn becomes catastrophic for them and beneficial for you. It’s especially potent in singleton or multiplayer formats and fits cleanly into blue control shells that can afford UUUU and want a late-game finisher or combo enabler that turns opponents’ resources into your victory.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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