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South Pole Voyager
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Scout Ally

South Pole Voyager

rare · Creature — Human Scout Ally · Avatar: The Last Airbender Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.

Card Details

2/2Power / Toughness
{1}{W}Mana Cost
3Prints

Character Background

South Pole Voyager reads like a compact engine piece for an Ally tribal or white tempo deck: a 2/2 for {1}{W} that not only attacks early but turns every additional Ally into incremental life and potential card advantage once you hit two ETB triggers in a turn. Thematically it evokes a scout returning from cold reconnaissance who steadies the party, and mechanically it rewards a low-curve, creature-heavy plan that prizes repeated entries. Best supports tempo/value strategies that flood the board with cheap Allies while converting those bodies into sustain and card draw, rather than pure aggro or control. Deckbuilding tip: load 1–2 mana Allies, a couple of token generators or cheap blink/bounce effects to trigger the ability multiple times in a turn, and a light package of life-synergy or recursion to keep the triggers coming; this lets the card stabilize races while turning board development into real card advantage.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

South Pole Voyager reads like a compact engine piece for an Ally tribal or white tempo deck: a 2/2 for {1}{W} that not only attacks early but turns every additional Ally into incremental life and potential card advantage once you hit two ETB triggers in a turn. Thematically it evokes a scout returning from cold reconnaissance who steadies the party, and mechanically it rewards a low-curve, creature-heavy plan that prizes repeated entries. Best supports tempo/value strategies that flood the board with cheap Allies while converting those bodies into sustain and card draw, rather than pure aggro or control. Deckbuilding tip: load 1–2 mana Allies, a couple of token generators or cheap blink/bounce effects to trigger the ability multiple times in a turn, and a light package of life-synergy or recursion to keep the triggers coming; this lets the card stabilize races while turning board development into real card advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:44 UTC

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