Home / Magic: The Gathering / Ravnica Allegiance / Sunder Shaman
Sunder Shaman
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Giant Shaman

Sunder Shaman

uncommon · Creature — Giant Shaman · Ravnica Allegiance
$0.20
Low
$0.23
Market
$0.29
High

Oracle Text

This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Card Details

5/5Power / Toughness
{R}{R}{G}{G}Mana Cost
2Prints

Character Background

Sunder Shaman reads like a Gruul midrange finisher: a 5/5 for {R}{R}{G}{G} that can only be blocked by a single creature and strips an opponent’s artifact or enchantment whenever it deals combat damage to a player. Thematically it’s a blunt-force shaman tearing down arcane and forged defenses, and mechanically it rewards getting one clean combat step through rather than trying to overwhelm with numbers. It best supports midrange/value or tempo game plans that want a resilient, repeatable way to answer problematic permanents while applying clock pressure. Deckbuilding tip: include reliable ways to make it connect — trample or unblockability effects (e.g., Rogue’s Passage–style utility), temporary pumps, or double strike to multiply destruction triggers — and complementary removal like naturalize effects for early answers. Protect it with haste or combat tricks to ensure the trigger resolves, and prioritize it against artifact- or enchantment-heavy metas where a single successful hit can swing tempo and dismantle a combo or enchantment-based lock.

Generated using gpt-5-mini

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Suggested Pricing
$0.20 - $0.29
At the current market price of $0.23.
Average Time to Sell
3 days
At the current market price of $0.23.

Public Decks Using This Card

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Character Background

Sunder Shaman reads like a Gruul midrange finisher: a 5/5 for {R}{R}{G}{G} that can only be blocked by a single creature and strips an opponent’s artifact or enchantment whenever it deals combat damage to a player. Thematically it’s a blunt-force shaman tearing down arcane and forged defenses, and mechanically it rewards getting one clean combat step through rather than trying to overwhelm with numbers. It best supports midrange/value or tempo game plans that want a resilient, repeatable way to answer problematic permanents while applying clock pressure. Deckbuilding tip: include reliable ways to make it connect — trample or unblockability effects (e.g., Rogue’s Passage–style utility), temporary pumps, or double strike to multiply destruction triggers — and complementary removal like naturalize effects for early answers. Protect it with haste or combat tricks to ensure the trigger resolves, and prioritize it against artifact- or enchantment-heavy metas where a single successful hit can swing tempo and dismantle a combo or enchantment-based lock.

Generated using gpt-5-mini · Updated at 2026-05-16 19:40:45 UTC

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