Home / Magic: The Gathering / Rise of the Eldrazi / Battle-Rattle Shaman
Battle-Rattle Shaman
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Goblin Shaman

Battle-Rattle Shaman

common · Creature — Goblin Shaman · Rise of the Eldrazi
$0.04
Low
$0.05
Market
$0.06
High

Oracle Text

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Card Details

2/2Power / Toughness
{3}{R}Mana Cost
10Prints

Character Background

Battle-Rattle Shaman reads like a war-chanting goblin whose job is to shove one body through the cracks at the start of combat; mechanically it best supports aggressive and tempo plans — especially goblin tribal or mono-red lists that want to maximize incremental damage every turn. The triggered +2/+0 at the beginning of combat is a predictable, cheap pump that turns small evasive or haste attackers into real threats, and it pairs exceptionally well with double-strike creatures, trample or equipment finishers (Embercleave-style effects), and vehicles that need an extra crew point. In deckbuilding favor cheap 1–2 drops and evasive threats so the Shaman’s bonus converts directly to damage, and consider 2–3 copies in a constructed aggro shell (3–4 in limited) rather than treating it as a late-game five-drop; its 2/2 body for {3}{R} is vulnerable to removal, so protect the value with redundancy and governor effects like anthem engines or multiple one-drops. Thematically it’s a tempo tool — a tiny shaman who makes sure someone hits today.

Generated using gpt-5-mini

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Suggested Pricing
$0.04 - $0.06
At the current market price of $0.05.
Average Time to Sell
3 days
At the current market price of $0.05.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Battle-Rattle Shaman reads like a war-chanting goblin whose job is to shove one body through the cracks at the start of combat; mechanically it best supports aggressive and tempo plans — especially goblin tribal or mono-red lists that want to maximize incremental damage every turn. The triggered +2/+0 at the beginning of combat is a predictable, cheap pump that turns small evasive or haste attackers into real threats, and it pairs exceptionally well with double-strike creatures, trample or equipment finishers (Embercleave-style effects), and vehicles that need an extra crew point. In deckbuilding favor cheap 1–2 drops and evasive threats so the Shaman’s bonus converts directly to damage, and consider 2–3 copies in a constructed aggro shell (3–4 in limited) rather than treating it as a late-game five-drop; its 2/2 body for {3}{R} is vulnerable to removal, so protect the value with redundancy and governor effects like anthem engines or multiple one-drops. Thematically it’s a tempo tool — a tiny shaman who makes sure someone hits today.

Generated using gpt-5-mini · Updated at 2026-05-16 16:40:43 UTC

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