Home / Magic: The Gathering / Ravnica Remastered / Aetherplasm
Aetherplasm
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Illusion

Aetherplasm

uncommon · Creature — Illusion · Ravnica Remastered
$0.05
Low
$0.06
Market
$0.08
High

Oracle Text

Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Card Details

1/1Power / Toughness
{2}{U}{U}Mana Cost
1Prints

Character Background

Aetherplasm reads like a Ravnican illusion that slips away and conjures a real body to take hits — its niche is defensive tempo and control, not aggro. For four mana it's a costly 1/1 on offense, but the triggered return-then-swap makes it excellent at blunting big attackers, preserving tempo by turning a losing block into an on-the-spot recruit. Build around it in control or midrange lists that keep impactful creatures in hand: creatures with strong enter-the-battlefield effects, deathtouch bodies, or simply high toughness become immediate answers when dropped into combat. Pair it with flicker/bounce outlets to reuse Aetherplasm, or with cards that grant flash so you can ambush attackers; in Limited it shines if you’ve drafted multiple large blockers. Deckbuilders should run only one to three copies—enough to force awkward attacks—while stocking your deck with a few high-value creatures to flood your hand when the swap trigger resolves.

Generated using gpt-5-mini

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Suggested Pricing
$0.05 - $0.08
At the current market price of $0.06.
Average Time to Sell
3 days
At the current market price of $0.06.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Aetherplasm reads like a Ravnican illusion that slips away and conjures a real body to take hits — its niche is defensive tempo and control, not aggro. For four mana it's a costly 1/1 on offense, but the triggered return-then-swap makes it excellent at blunting big attackers, preserving tempo by turning a losing block into an on-the-spot recruit. Build around it in control or midrange lists that keep impactful creatures in hand: creatures with strong enter-the-battlefield effects, deathtouch bodies, or simply high toughness become immediate answers when dropped into combat. Pair it with flicker/bounce outlets to reuse Aetherplasm, or with cards that grant flash so you can ambush attackers; in Limited it shines if you’ve drafted multiple large blockers. Deckbuilders should run only one to three copies—enough to force awkward attacks—while stocking your deck with a few high-value creatures to flood your hand when the swap trigger resolves.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:47 UTC

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