Home / Magic: The Gathering / Ravnica Remastered / Azorius Guildgate
Azorius Guildgate
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Land — Gate

Azorius Guildgate

common · Land — Gate · Ravnica Remastered
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

This land enters tapped.
{T}: Add {W} or {U}.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Azorius Guildgate is the kind of land that quietly defines a blue-white control deck’s early turns in Ravnica Remastered. As a Gate, it fits the orderly, bureaucratic feel of the Azorius Senate: measured, procedural, and never in a hurry. On the battlefield, though, it asks for patience, since entering tapped can slow aggressive starts or tempo turns. In return, it fixes both {W} and {U}, making it excellent in control, value, and multicolor builds that care more about hitting land drops than curving out quickly. It pairs especially well with decks that have a high density of double-colored spells, sweepers, and draw-go interaction, where the tempo loss on turn one is outweighed by consistency later. If your deck includes Gate synergies or domain-style land bases, this becomes even better as a low-cost stabilizer that helps smooth the entire game plan.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

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Character Background

Azorius Guildgate is the kind of land that quietly defines a blue-white control deck’s early turns in Ravnica Remastered. As a Gate, it fits the orderly, bureaucratic feel of the Azorius Senate: measured, procedural, and never in a hurry. On the battlefield, though, it asks for patience, since entering tapped can slow aggressive starts or tempo turns. In return, it fixes both {W} and {U}, making it excellent in control, value, and multicolor builds that care more about hitting land drops than curving out quickly. It pairs especially well with decks that have a high density of double-colored spells, sweepers, and draw-go interaction, where the tempo loss on turn one is outweighed by consistency later. If your deck includes Gate synergies or domain-style land bases, this becomes even better as a low-cost stabilizer that helps smooth the entire game plan.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:40:50 UTC

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