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Carom
Oracle Text
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Card Details
Character Background
Carom reads like a little Ravnican alley trick — a hairline ricochet that saves your key creature while turning an incidental point of damage into removal and a card. At {1}{W} it best supports tempo and aggro plans that live and die by favorable trades (white weenie/token lists) but also slips into value-leaning decks because it replaces itself with a draw. Practically, use it to redirect a pinger or burn spell’s single point away from your finisher onto an opposing chump, or to shove a deathtouch or sacrifice-trigger’s one-point hit onto a vulnerable blocker to net a kill. Deckbuilding tip: pair Carom with token swarms, deathtouch creatures, or sacrifice pingers (e.g., Mogg Fanatic–style effects) to maximize trades, and include several cheap creatures so the redirected damage always has a meaningful target. Being an instant, it shines when held to respond to removal or combat tricks — pick targets deliberately and you can turn one damage into two-for-one tempo.
Generated using gpt-5-mini
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Character Background
Carom reads like a little Ravnican alley trick — a hairline ricochet that saves your key creature while turning an incidental point of damage into removal and a card. At {1}{W} it best supports tempo and aggro plans that live and die by favorable trades (white weenie/token lists) but also slips into value-leaning decks because it replaces itself with a draw. Practically, use it to redirect a pinger or burn spell’s single point away from your finisher onto an opposing chump, or to shove a deathtouch or sacrifice-trigger’s one-point hit onto a vulnerable blocker to net a kill. Deckbuilding tip: pair Carom with token swarms, deathtouch creatures, or sacrifice pingers (e.g., Mogg Fanatic–style effects) to maximize trades, and include several cheap creatures so the redirected damage always has a meaningful target. Being an instant, it shines when held to respond to removal or combat tricks — pick targets deliberately and you can turn one damage into two-for-one tempo.
Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC
