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Drift of Phantasms
Oracle Text
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Card Details
Character Background
Drift of Phantasms is a classic control tool: a 0/5 flying Defender that buys time on the board while quietly doubling as a tutor through transmute. In practice, it best supports blue-based control, combo, or value shells that want to stabilize early and then convert a low-impact body into a key three-mana card. Because its mana value is 3, it can fetch a wide range of staples like removal, card selection, or combo pieces that share that cost; this makes it especially strong in decks built around a dense cluster of important three-drops. Its lore feel is appropriately ephemeral, like a spirit that exists less to fight than to drift between hidden answers. On defense, it blocks many aggressive flyers and survives most early combat, so it can blunt tempo decks while you set up. If you can spare the mana, transmute is often better than casting it unless you specifically need a wall in play.
Generated using gpt-5.4-mini
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Character Background
Drift of Phantasms is a classic control tool: a 0/5 flying Defender that buys time on the board while quietly doubling as a tutor through transmute. In practice, it best supports blue-based control, combo, or value shells that want to stabilize early and then convert a low-impact body into a key three-mana card. Because its mana value is 3, it can fetch a wide range of staples like removal, card selection, or combo pieces that share that cost; this makes it especially strong in decks built around a dense cluster of important three-drops. Its lore feel is appropriately ephemeral, like a spirit that exists less to fight than to drift between hidden answers. On defense, it blocks many aggressive flyers and survives most early combat, so it can blunt tempo decks while you set up. If you can spare the mana, transmute is often better than casting it unless you specifically need a wall in play.
Generated using gpt-5.4-mini · Updated at 2026-08-11 18:10:45 UTC
