Home / Magic: The Gathering / Ravnica Remastered / Izzet Guildmage
Izzet Guildmage
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Wizard

Izzet Guildmage

uncommon · Creature — Human Wizard · Ravnica Remastered
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

({U/R} can be paid with either {U} or {R}.)
{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

Card Details

2/2Power / Toughness
{U/R}{U/R}Mana Cost
1Prints

Character Background

Izzet Guildmage is a perfect little toolbox for spellslinger strategies, sitting between value and tempo—its 2/2 body is a real clock while each activated ability converts a single cheap instant or sorcery into twice the effect. Thematically it reads like an Izzet experimenter, literally duplicating your tinkering in a burst of blue and red logic. Practically you want a critical mass of one‑ and two‑mana instants/sorceries (cantrips like Opt/Serum Visions and burn/removal like Shock or Lightning Bolt) and a mana base that reliably pays hybrid U/R. Deckbuilding tip: include recursion or reanimation of spells via Snapcaster Mage or cards that let you cast from graveyard so you can repeatedly reuse cheap targets; also slot multiple versatile two-mana spells rather than big top-end lines. Be aware copies are not casts—prowess, Young Pyromancer and storm don’t trigger—so treat the Guildmage as a pure extra-resolution/value engine that preserves tempo by getting more impact from cheap spells.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

Public Decks Using This Card

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Character Background

Izzet Guildmage is a perfect little toolbox for spellslinger strategies, sitting between value and tempo—its 2/2 body is a real clock while each activated ability converts a single cheap instant or sorcery into twice the effect. Thematically it reads like an Izzet experimenter, literally duplicating your tinkering in a burst of blue and red logic. Practically you want a critical mass of one‑ and two‑mana instants/sorceries (cantrips like Opt/Serum Visions and burn/removal like Shock or Lightning Bolt) and a mana base that reliably pays hybrid U/R. Deckbuilding tip: include recursion or reanimation of spells via Snapcaster Mage or cards that let you cast from graveyard so you can repeatedly reuse cheap targets; also slot multiple versatile two-mana spells rather than big top-end lines. Be aware copies are not casts—prowess, Young Pyromancer and storm don’t trigger—so treat the Guildmage as a pure extra-resolution/value engine that preserves tempo by getting more impact from cheap spells.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC

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