Home / Magic: The Gathering / Ravnica Remastered / Keymaster Rogue
Keymaster Rogue
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Rogue

Keymaster Rogue

common · Creature — Human Rogue · Ravnica Remastered
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

This creature can't be blocked.
When this creature enters, return a creature you control to its owner's hand.

Card Details

3/2Power / Toughness
{3}{U}Mana Cost
1Prints

Character Background

Keymaster Rogue fits neatly into a tempo or evasive value plan, where a small board edge matters more than raw stats. A 3/2 for four mana that can’t be blocked is already a reliable clock, and the enter-the-battlefield bounce effect gives you a useful way to reuse your own creatures with strong ETB abilities or to reset a permanent for another turn of value. In gameplay terms, this makes it especially appealing in blue decks that want to stay ahead on cards and board position rather than commit to a slow control finish. Pair it with creatures like Archaeomancer-style recursion pieces, or anything that draws cards, makes tokens, or counters spells when it enters. It also plays well with blink or bounce synergies, since returning your own creature can effectively turn a drawback into an engine. The “Keymaster” name suggests a nimble infiltrator, and the card backs that up by slipping past defenses while opening the door to repeated advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Keymaster Rogue fits neatly into a tempo or evasive value plan, where a small board edge matters more than raw stats. A 3/2 for four mana that can’t be blocked is already a reliable clock, and the enter-the-battlefield bounce effect gives you a useful way to reuse your own creatures with strong ETB abilities or to reset a permanent for another turn of value. In gameplay terms, this makes it especially appealing in blue decks that want to stay ahead on cards and board position rather than commit to a slow control finish. Pair it with creatures like Archaeomancer-style recursion pieces, or anything that draws cards, makes tokens, or counters spells when it enters. It also plays well with blink or bounce synergies, since returning your own creature can effectively turn a drawback into an engine. The “Keymaster” name suggests a nimble infiltrator, and the card backs that up by slipping past defenses while opening the door to repeated advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC

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