Home / Magic: The Gathering / Ravnica Remastered / Radical Idea
Radical Idea
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Radical Idea

common · Instant · Ravnica Remastered
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Radical Idea is a classic blue value spell that quietly rewards patience and resource management, making it especially at home in control and tempo decks that want to keep spells flowing without overcommitting. At two mana, “draw a card” is never flashy, but jump-start turns every extra land or situational card in your graveyard into fuel, effectively smoothing draws twice in one game. That makes it excellent in decks with looting, self-mill, or discard synergies, where pitching a late-game blank or redundant land becomes an asset rather than a cost. In practice, it helps you hit land drops, find interaction, and maintain pressure in longer games, while also giving blue decks a spell to recur after trading resources. If your list cares about casting multiple instants or filling the graveyard, Radical Idea becomes more than filler: it is a reliable engine piece that keeps your hand and graveyard both active.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

Public Decks Using This Card

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Character Background

Radical Idea is a classic blue value spell that quietly rewards patience and resource management, making it especially at home in control and tempo decks that want to keep spells flowing without overcommitting. At two mana, “draw a card” is never flashy, but jump-start turns every extra land or situational card in your graveyard into fuel, effectively smoothing draws twice in one game. That makes it excellent in decks with looting, self-mill, or discard synergies, where pitching a late-game blank or redundant land becomes an asset rather than a cost. In practice, it helps you hit land drops, find interaction, and maintain pressure in longer games, while also giving blue decks a spell to recur after trading resources. If your list cares about casting multiple instants or filling the graveyard, Radical Idea becomes more than filler: it is a reliable engine piece that keeps your hand and graveyard both active.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:20:43 UTC

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