Home / Magic: The Gathering / Ravnica Remastered / Sharktocrab
Sharktocrab
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Shark Octopus Crab

Sharktocrab

uncommon · Creature — Shark Octopus Crab · Ravnica Remastered
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Card Details

4/4Power / Toughness
{2}{G}{U}Mana Cost
1Prints

Character Background

Sharktocrab is a perfect Ravnica-style hybrid monstrosity: a 4/4 body for four mana that turns every +1/+1 counter into a tempo swing by freezing down an opposing creature. It best supports a value-tempo or control shell, where you can afford to develop the board while repeatedly denying attackers, blockers, or key utility creatures. Its adapt ability is especially clean because the first counter both grows the Sharktocrab and triggers the tap effect, so even a single activation often functions like a pseudo-removal spell attached to a respectable threat. In deckbuilding, pair it with proliferate, counter-doublers, or repeatable counter sources—cards that add extra counters can convert one activation into a much bigger board advantage. Simic decks, in particular, like how it stabilizes early and then snowballs into a midgame threat that keeps the opponent off balance, making it awkward to race and difficult to attack through.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

Public Decks Using This Card

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Character Background

Sharktocrab is a perfect Ravnica-style hybrid monstrosity: a 4/4 body for four mana that turns every +1/+1 counter into a tempo swing by freezing down an opposing creature. It best supports a value-tempo or control shell, where you can afford to develop the board while repeatedly denying attackers, blockers, or key utility creatures. Its adapt ability is especially clean because the first counter both grows the Sharktocrab and triggers the tap effect, so even a single activation often functions like a pseudo-removal spell attached to a respectable threat. In deckbuilding, pair it with proliferate, counter-doublers, or repeatable counter sources—cards that add extra counters can convert one activation into a much bigger board advantage. Simic decks, in particular, like how it stabilizes early and then snowballs into a midgame threat that keeps the opponent off balance, making it awkward to race and difficult to attack through.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:40:44 UTC

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