Home / Magic: The Gathering / Ravnica Remastered / Siege Wurm
Siege Wurm
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Wurm

Siege Wurm

common · Creature — Wurm · Ravnica Remastered
$0.05
Low
$0.06
Market
$0.08
High

Oracle Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample

Card Details

5/5Power / Toughness
{5}{G}{G}Mana Cost
1Prints

Character Background

Siege Wurm is a perfect payoff for green-based go-wide and token strategies in Magic: The Gathering, especially in Ravnica Remastered where convoke rewards boards that flood the field early. As a 5/5 trample for seven mana, it looks expensive at first glance, but its real strength is turning small creatures into a massive tempo swing: every token or disposable mana dork can help pay the cost, often letting you land a threatening finisher far earlier than opponents expect. The card fits best in proactive value or aggro-midrange shells rather than control, since it wants an established board to function efficiently. Deckbuilding tip: pair it with cheap creature generators, untap effects, and creatures with lingering utility, like token makers or cards that replace themselves when they die, so your convoke sources are never wasted. The “siege” feel is apt—once it lands, trample makes blocking awkward and can force through damage over stalled boards.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.05 - $0.08
At the current market price of $0.06.
Average Time to Sell
3 days
At the current market price of $0.06.

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Character Background

Siege Wurm is a perfect payoff for green-based go-wide and token strategies in Magic: The Gathering, especially in Ravnica Remastered where convoke rewards boards that flood the field early. As a 5/5 trample for seven mana, it looks expensive at first glance, but its real strength is turning small creatures into a massive tempo swing: every token or disposable mana dork can help pay the cost, often letting you land a threatening finisher far earlier than opponents expect. The card fits best in proactive value or aggro-midrange shells rather than control, since it wants an established board to function efficiently. Deckbuilding tip: pair it with cheap creature generators, untap effects, and creatures with lingering utility, like token makers or cards that replace themselves when they die, so your convoke sources are never wasted. The “siege” feel is apt—once it lands, trample makes blocking awkward and can force through damage over stalled boards.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:20:44 UTC

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