Home / Magic: The Gathering / Secret Lair Drop / Angel of Serenity
Angel of Serenity
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Angel

Angel of Serenity

mythic · Creature — Angel · Secret Lair Drop
$8.87
Low
$10.44
Market
$13.05
High

Oracle Text

Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.

Card Details

5/6Power / Toughness
{4}{W}{W}{W}Mana Cost
1Prints

Character Background

Angel of Serenity is a classic control and value finisher in Magic: The Gathering, using its huge 5/6 flying body to stabilize the board while its ETB ability buys time against multiple threats at once. In practice, it best supports a midrange-control game plan, especially in white-based shells that can reach seven mana and then immediately swing tempo by exiling the opponent’s best creatures or even recycling key creature cards from graveyards. The leave-the-battlefield clause is important: if you can blink, bounce, or sacrifice the Angel, you can turn the temporary exile into a real hand disruption pattern, effectively blanking three creatures and then forcing the opponent to spend mana recasting them. It also pairs well with reanimation or blink strategies, and with self-mill decks that want to stock graveyards for extra targets. The Secret Lair presentation only heightens its mythic, almost cathedral-like sense of judgment.

Generated using gpt-5.4-mini

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Suggested Pricing
$8.87 - $13.05
At the current market price of $10.44.
Average Time to Sell
3 days
At the current market price of $10.44.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Angel of Serenity is a classic control and value finisher in Magic: The Gathering, using its huge 5/6 flying body to stabilize the board while its ETB ability buys time against multiple threats at once. In practice, it best supports a midrange-control game plan, especially in white-based shells that can reach seven mana and then immediately swing tempo by exiling the opponent’s best creatures or even recycling key creature cards from graveyards. The leave-the-battlefield clause is important: if you can blink, bounce, or sacrifice the Angel, you can turn the temporary exile into a real hand disruption pattern, effectively blanking three creatures and then forcing the opponent to spend mana recasting them. It also pairs well with reanimation or blink strategies, and with self-mill decks that want to stock graveyards for extra targets. The Secret Lair presentation only heightens its mythic, almost cathedral-like sense of judgment.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:42 UTC

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