Home / Magic: The Gathering / Secret Lair Drop / Blasphemous Act
Blasphemous Act
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Blasphemous Act

rare · Sorcery · Secret Lair Drop
$3.92
Low
$4.61
Market
$5.76
High

Oracle Text

This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.

Card Details

-/-Power / Toughness
{8}{R}Mana Cost
44Prints

Character Background

Blasphemous Act is one of Magic’s most dramatic sweepers, and in Fallout it feels especially fitting: a single catastrophic blast that turns a crowded battlefield into a charred ruin. Mechanically, it is best at home in control and midrange decks that want to stabilize against wide boards, though it can also serve aggressive red decks that occasionally need a reset after overextending. Its cost reduction means it often drops for just one or two mana in creature-heavy games, making it an efficient catch-up tool even from behind. The fixed 13 damage is enough to clear most boards, so it pairs well with decks that run damage-mitigating or indestructible creatures, or commanders and strategies that can survive mass burn. A strong deckbuilding tip is to combine it with creatures that care about board wipes, death triggers, or surviving damage, turning the apocalypse into an advantage rather than a setback.

Generated using gpt-5.4-mini

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Suggested Pricing
$3.92 - $5.76
At the current market price of $4.61.
Average Time to Sell
3 days
At the current market price of $4.61.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Blasphemous Act is one of Magic’s most dramatic sweepers, and in Fallout it feels especially fitting: a single catastrophic blast that turns a crowded battlefield into a charred ruin. Mechanically, it is best at home in control and midrange decks that want to stabilize against wide boards, though it can also serve aggressive red decks that occasionally need a reset after overextending. Its cost reduction means it often drops for just one or two mana in creature-heavy games, making it an efficient catch-up tool even from behind. The fixed 13 damage is enough to clear most boards, so it pairs well with decks that run damage-mitigating or indestructible creatures, or commanders and strategies that can survive mass burn. A strong deckbuilding tip is to combine it with creatures that care about board wipes, death triggers, or surviving damage, turning the apocalypse into an advantage rather than a setback.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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