Viewing offers in Near Mint condition
Harmless Offering
Oracle Text
Target opponent gains control of target permanent you control.
Card Details
Character Background
Harmless Offering is a deliciously deceptive red sorcery that fits best in combo and political shell decks, with occasional use as a tempo trick when you want to turn a liability into someone else’s problem. At first glance it looks like a joke, but handing an opponent a “gift” can be devastating if the permanent is cursed, low-impact, or actively harmful in their context. The strongest builds pair it with permanents that punish control changes or ownership, such as donate-style engines, bad gifts like Demonic Pact-style effects, or strategically awkward pieces that lock up an enemy turn. It also works well with tokens or expendable permanents you no longer need, effectively converting dead board presence into disruption. In Commander especially, it shines as a table-talk card: you create chaos, redirect pressure, and sometimes force an opponent to spend removal on something you deliberately saddled them with.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Harmless Offering
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Harmless Offering is a deliciously deceptive red sorcery that fits best in combo and political shell decks, with occasional use as a tempo trick when you want to turn a liability into someone else’s problem. At first glance it looks like a joke, but handing an opponent a “gift” can be devastating if the permanent is cursed, low-impact, or actively harmful in their context. The strongest builds pair it with permanents that punish control changes or ownership, such as donate-style engines, bad gifts like Demonic Pact-style effects, or strategically awkward pieces that lock up an enemy turn. It also works well with tokens or expendable permanents you no longer need, effectively converting dead board presence into disruption. In Commander especially, it shines as a table-talk card: you create chaos, redirect pressure, and sometimes force an opponent to spend removal on something you deliberately saddled them with.
Generated using gpt-5.4-mini · Updated at 2026-08-21 16:10:44 UTC
