Home / Magic: The Gathering / Secret Lair Drop / Harmless Offering
Harmless Offering
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Harmless Offering

rare · Sorcery · Secret Lair Drop
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Target opponent gains control of target permanent you control.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Harmless Offering is a deliciously deceptive red sorcery that fits best in combo and political shell decks, with occasional use as a tempo trick when you want to turn a liability into someone else’s problem. At first glance it looks like a joke, but handing an opponent a “gift” can be devastating if the permanent is cursed, low-impact, or actively harmful in their context. The strongest builds pair it with permanents that punish control changes or ownership, such as donate-style engines, bad gifts like Demonic Pact-style effects, or strategically awkward pieces that lock up an enemy turn. It also works well with tokens or expendable permanents you no longer need, effectively converting dead board presence into disruption. In Commander especially, it shines as a table-talk card: you create chaos, redirect pressure, and sometimes force an opponent to spend removal on something you deliberately saddled them with.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Harmless Offering is a deliciously deceptive red sorcery that fits best in combo and political shell decks, with occasional use as a tempo trick when you want to turn a liability into someone else’s problem. At first glance it looks like a joke, but handing an opponent a “gift” can be devastating if the permanent is cursed, low-impact, or actively harmful in their context. The strongest builds pair it with permanents that punish control changes or ownership, such as donate-style engines, bad gifts like Demonic Pact-style effects, or strategically awkward pieces that lock up an enemy turn. It also works well with tokens or expendable permanents you no longer need, effectively converting dead board presence into disruption. In Commander especially, it shines as a table-talk card: you create chaos, redirect pressure, and sometimes force an opponent to spend removal on something you deliberately saddled them with.

Generated using gpt-5.4-mini · Updated at 2026-08-21 16:10:44 UTC

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