Home / Magic: The Gathering / Secret Lair Drop / Immerwolf
Immerwolf
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Wolf

Immerwolf

rare · Creature — Wolf · Secret Lair Drop
$4.05
Low
$4.77
Market
$5.96
High

Oracle Text

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.

Card Details

2/2Power / Toughness
{1}{R}{G}Mana Cost
1Prints

Character Background

Immerwolf is a compact but pivotal lord for Gruul tribal decks, especially aggressive or midrange shells built around Wolves and Werewolves. In play, it pushes a straightforward board-centric game plan: curve out with efficient creatures, then use its static anthem to turn every pack member into a meaningful threat while its intimidate makes it awkward to block. The biggest strategic draw is the anti-transform clause, which locks your non-Human Werewolves on their stronger side and lets you keep pressure on the table without worrying about day/night flips undoing your momentum. Deckbuilding-wise, it pairs especially well with cards that care about creature type density, such as Wolves or Werewolves with combat triggers, and with token makers that widen the board before Immerwolf arrives. Because it costs three and immediately rewards a tribal core, it excels when you can deploy multiple synergistic threats early and force opponents into inefficient blocks.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.05 - $5.96
At the current market price of $4.77.
Average Time to Sell
3 days
At the current market price of $4.77.

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Character Background

Immerwolf is a compact but pivotal lord for Gruul tribal decks, especially aggressive or midrange shells built around Wolves and Werewolves. In play, it pushes a straightforward board-centric game plan: curve out with efficient creatures, then use its static anthem to turn every pack member into a meaningful threat while its intimidate makes it awkward to block. The biggest strategic draw is the anti-transform clause, which locks your non-Human Werewolves on their stronger side and lets you keep pressure on the table without worrying about day/night flips undoing your momentum. Deckbuilding-wise, it pairs especially well with cards that care about creature type density, such as Wolves or Werewolves with combat triggers, and with token makers that widen the board before Immerwolf arrives. Because it costs three and immediately rewards a tribal core, it excels when you can deploy multiple synergistic threats early and force opponents into inefficient blocks.

Generated using gpt-5.4-mini · Updated at 2026-08-21 15:10:43 UTC

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