Home / Magic: The Gathering / Secret Lair Drop / Last Chance
Last Chance
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Last Chance

rare · Sorcery · Secret Lair Drop
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Card Details

-/-Power / Toughness
{R}{R}Mana Cost
1Prints

Character Background

Last Chance is the kind of reckless red sorcery that embodies Magic’s “win now or never” philosophy: for {R}{R}, you get one final burst of initiative, then the clock starts ticking for your own demise. It best supports combo and explosive tempo shells, especially decks that can convert a single extra turn into lethal damage, a decisive planeswalker ultimate, or an immediate setup for an alternate win. Because the loss happens at that turn’s end step, the ideal line is to cast it only when you can end the game before the drawback matters; otherwise, pair it with effects that let you win on that extra turn, such as a hasty battlefield, a burn-heavy board, or a combo piece already assembled. In Commander, it can function as a desperate finisher in red decks that can recur spells or copy them, but it rewards precision more than raw greed.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Last Chance is the kind of reckless red sorcery that embodies Magic’s “win now or never” philosophy: for {R}{R}, you get one final burst of initiative, then the clock starts ticking for your own demise. It best supports combo and explosive tempo shells, especially decks that can convert a single extra turn into lethal damage, a decisive planeswalker ultimate, or an immediate setup for an alternate win. Because the loss happens at that turn’s end step, the ideal line is to cast it only when you can end the game before the drawback matters; otherwise, pair it with effects that let you win on that extra turn, such as a hasty battlefield, a burn-heavy board, or a combo piece already assembled. In Commander, it can function as a desperate finisher in red decks that can recur spells or copy them, but it rewards precision more than raw greed.

Generated using gpt-5.4-mini · Updated at 2026-08-27 04:40:45 UTC

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