Home / Magic: The Gathering / Secret Lair Drop / Lurking Crocodile
Lurking Crocodile
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Crocodile

Lurking Crocodile

rare · Creature — Crocodile · Secret Lair Drop
$1.35
Low
$1.59
Market
$1.99
High

Oracle Text

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Card Details

2/2Power / Toughness
{2}{G}Mana Cost
2Prints

Character Background

Lurking Crocodile is a deceptively efficient threat for an aggressive or tempo-oriented green deck, rewarding you for keeping the pressure on and turning even small bits of damage into board presence. A 2/2 for {2}{G} is already serviceable, but bloodthirst 1 lets it come down as a 3/3 when an opponent has been pinged earlier in the turn, and islandwalk makes it a nightmare for blue decks once they stabilize behind an Island. That combination pushes it best into proactive shells that can reliably deal incidental damage before combat, such as lists with burn splashes, fight effects, or evasive early attackers. In Commander or casual constructed play, pairing it with cards that tap or shock opponents before combat maximizes its size while preserving tempo. Thematically, it feels like a patient ambush predator: unassuming until the moment the water turns to your advantage, then suddenly impossible to stop.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.35 - $1.99
At the current market price of $1.59.
Average Time to Sell
3 days
At the current market price of $1.59.

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Character Background

Lurking Crocodile is a deceptively efficient threat for an aggressive or tempo-oriented green deck, rewarding you for keeping the pressure on and turning even small bits of damage into board presence. A 2/2 for {2}{G} is already serviceable, but bloodthirst 1 lets it come down as a 3/3 when an opponent has been pinged earlier in the turn, and islandwalk makes it a nightmare for blue decks once they stabilize behind an Island. That combination pushes it best into proactive shells that can reliably deal incidental damage before combat, such as lists with burn splashes, fight effects, or evasive early attackers. In Commander or casual constructed play, pairing it with cards that tap or shock opponents before combat maximizes its size while preserving tempo. Thematically, it feels like a patient ambush predator: unassuming until the moment the water turns to your advantage, then suddenly impossible to stop.

Generated using gpt-5.4-mini · Updated at 2026-09-03 04:10:46 UTC

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