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Nine Lives
Oracle Text
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Card Details
Character Background
Nine Lives is a classic white control-piece that turns every point of incoming damage into a countdown toward doom, buying time in a very literal, cat-and-mouse way. Hexproof makes it annoyingly hard to answer, and the damage-prevention clause can blank aggressive combat steps, burn spells, and even chip damage from incidental sources while you stabilize. The catch is brutal: once it leaves the battlefield, you lose the game, so this is best in shells that can protect enchantments or plan around a safe exile. It fits control or prison strategies especially well, pairing naturally with cards like Teferi’s Protection, Solemnity, or bounce/blink effects that can reset the enchantment at the right moment; with Solemnity, the incarnation counters never accumulate, creating a famous lock. In Commander, it can single-handedly stall combat-heavy tables, but you should build with a clear exit plan, since an untimely Disenchant can end you on the spot.
Generated using gpt-5.4-mini
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Character Background
Nine Lives is a classic white control-piece that turns every point of incoming damage into a countdown toward doom, buying time in a very literal, cat-and-mouse way. Hexproof makes it annoyingly hard to answer, and the damage-prevention clause can blank aggressive combat steps, burn spells, and even chip damage from incidental sources while you stabilize. The catch is brutal: once it leaves the battlefield, you lose the game, so this is best in shells that can protect enchantments or plan around a safe exile. It fits control or prison strategies especially well, pairing naturally with cards like Teferi’s Protection, Solemnity, or bounce/blink effects that can reset the enchantment at the right moment; with Solemnity, the incarnation counters never accumulate, creating a famous lock. In Commander, it can single-handedly stall combat-heavy tables, but you should build with a clear exit plan, since an untimely Disenchant can end you on the spot.
Generated using gpt-5.4-mini · Updated at 2026-08-21 15:10:45 UTC
