Home / Magic: The Gathering / Secret Lair Drop / Plains
Plains
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Basic Land — Plains

Plains

rare · Basic Land — Plains · Secret Lair Drop
$2.01
Low
$2.36
Market
$2.95
High

Oracle Text

({T}: Add {W}.)

Card Details

-/-Power / Toughness
-Mana Cost
241Prints

Character Background

Plains is the unglamorous backbone of any white strategy in a TMNT-themed Magic set: it reliably produces {W} for everything from 1-drop soldiers to board wipes, and its thematic tone—order, protection, and disciplined combat—maps neatly onto aggro and control game plans that demand consistent early and late white mana. Practically, Plains best supports fast, creature-driven tempo or resilient control shells that need dependable access to white removal and anthem effects; in a mono-white aggro 60-card list I’d start with ~20–24 Plains to hit early curve plays, while white-based control or midrange decks often push to 24–26 lands and include dual lands or fetches for fixing. Synergy-wise, Plains pairs especially well with anthem creatures, first‑strike threats, and efficient single-target removal (e.g., Swords-style effects), and you should prioritize straight Plains over off-color utility lands when your deck needs uninterrupted white casting to curve out or lock the late game.

Generated using gpt-5-mini

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Suggested Pricing
$2.01 - $2.95
At the current market price of $2.36.
Average Time to Sell
3 days
At the current market price of $2.36.

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Character Background

Plains is the unglamorous backbone of any white strategy in a TMNT-themed Magic set: it reliably produces {W} for everything from 1-drop soldiers to board wipes, and its thematic tone—order, protection, and disciplined combat—maps neatly onto aggro and control game plans that demand consistent early and late white mana. Practically, Plains best supports fast, creature-driven tempo or resilient control shells that need dependable access to white removal and anthem effects; in a mono-white aggro 60-card list I’d start with ~20–24 Plains to hit early curve plays, while white-based control or midrange decks often push to 24–26 lands and include dual lands or fetches for fixing. Synergy-wise, Plains pairs especially well with anthem creatures, first‑strike threats, and efficient single-target removal (e.g., Swords-style effects), and you should prioritize straight Plains over off-color utility lands when your deck needs uninterrupted white casting to curve out or lock the late game.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:49 UTC

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