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Primordial Hydra
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Hydra

Primordial Hydra

mythic · Creature — Hydra · Secret Lair Drop
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.

Card Details

0/0Power / Toughness
{X}{G}{G}Mana Cost
1Prints

Character Background

Primordial Hydra is a classic green inevitability engine, best suited to a value-to-combo game plan where one giant threat can end things quickly if unanswered. Casting it for a modest X still matters, because it enters with that many +1/+1 counters and then doubles them every upkeep, turning spare mana into a threat that snowballs out of control. Once it reaches ten counters, trample ensures all that growth actually translates into damage, making it especially punishing against creature stalls. In deckbuilding, it shines alongside ramp and counter support: mana dorks, Cultivate-style acceleration, and cards like Doubling Season or Vorinclex, Monstrous Raider can make the Hydra absurd immediately. Proliferate effects and protection spells are also excellent, since keeping it alive for even one turn cycle can create a lethal clock. Flavorfully, it feels like an ancient force that only grows more impossible the longer it’s left unchecked.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Primordial Hydra is a classic green inevitability engine, best suited to a value-to-combo game plan where one giant threat can end things quickly if unanswered. Casting it for a modest X still matters, because it enters with that many +1/+1 counters and then doubles them every upkeep, turning spare mana into a threat that snowballs out of control. Once it reaches ten counters, trample ensures all that growth actually translates into damage, making it especially punishing against creature stalls. In deckbuilding, it shines alongside ramp and counter support: mana dorks, Cultivate-style acceleration, and cards like Doubling Season or Vorinclex, Monstrous Raider can make the Hydra absurd immediately. Proliferate effects and protection spells are also excellent, since keeping it alive for even one turn cycle can create a lethal clock. Flavorfully, it feels like an ancient force that only grows more impossible the longer it’s left unchecked.

Generated using gpt-5.4-mini · Updated at 2026-10-01 07:10:43 UTC

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