Home / Magic: The Gathering / Secret Lair Drop / Seize the Day
Seize the Day
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Seize the Day

rare · Sorcery · Secret Lair Drop
$13.03
Low
$15.33
Market
$19.16
High

Oracle Text

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Card Details

-/-Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Seize the Day is a classic red tempo-and-aggro enabler that turns one threatening creature into two combat steps’ worth of pressure, and its flashback makes it far more than a one-shot trick. The untap clause is especially nasty with creatures that have tap abilities, vigilance-adjacent combat roles, or huge power for a single attack, letting you attack, reuse the creature, then attack again after the extra main phase if you can keep the momentum. It shines in decks built around explosive combat damage, commander damage, or sacrifice-free repeatable attackers, and it pairs well with pump spells, equipment, or extra combat payoffs like combat-damage triggers. A smart deckbuilding tip is to prioritize creatures with evasion or on-hit value, since the spell is best when both combats matter. Because it can be flashed back, opponents have to respect it twice, making it a potent threat in any red deck that wants to close games quickly.

Generated using gpt-5.4-mini

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Suggested Pricing
$13.03 - $19.16
At the current market price of $15.33.
Average Time to Sell
3 days
At the current market price of $15.33.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Seize the Day is a classic red tempo-and-aggro enabler that turns one threatening creature into two combat steps’ worth of pressure, and its flashback makes it far more than a one-shot trick. The untap clause is especially nasty with creatures that have tap abilities, vigilance-adjacent combat roles, or huge power for a single attack, letting you attack, reuse the creature, then attack again after the extra main phase if you can keep the momentum. It shines in decks built around explosive combat damage, commander damage, or sacrifice-free repeatable attackers, and it pairs well with pump spells, equipment, or extra combat payoffs like combat-damage triggers. A smart deckbuilding tip is to prioritize creatures with evasion or on-hit value, since the spell is best when both combats matter. Because it can be flashed back, opponents have to respect it twice, making it a potent threat in any red deck that wants to close games quickly.

Generated using gpt-5.4-mini · Updated at 2026-08-22 05:40:42 UTC

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