Home / Magic: The Gathering / Secret Lair Drop / Soul-Scar Mage
Soul-Scar Mage
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Wizard

Soul-Scar Mage

rare · Creature — Human Wizard · Secret Lair Drop
$2.00
Low
$2.35
Market
$2.94
High

Oracle Text

Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

Card Details

1/2Power / Toughness
{R}Mana Cost
1Prints

Character Background

Soul-Scar Mage is a deceptively efficient red one-drop that shines best in tempo and proactive spell-heavy decks, especially those that want to turn cheap burn into permanent removal. As a 1/2 with prowess, it pressures early while rewarding you for chaining cantrips, combat tricks, and efficient burn spells. Its real edge is replacing noncombat damage to opposing creatures with -1/-1 counters, which lets cards like Shock, Lightning Bolt, or even incidental damage from pingers and red sweepers shrink or permanently finish threats that would otherwise survive. That makes it especially strong in shells built around low-cost instants and sorceries, Izzet prowess lists, or red-based control decks that want their removal to scale into larger creatures. Deckbuilding tip: pair it with repeatable damage sources and spells that deal exactly 1 or 2 damage, since the counter replacement sidesteps indestructible-style survivability and can blank combat math over time.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.00 - $2.94
At the current market price of $2.35.
Average Time to Sell
3 days
At the current market price of $2.35.

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Character Background

Soul-Scar Mage is a deceptively efficient red one-drop that shines best in tempo and proactive spell-heavy decks, especially those that want to turn cheap burn into permanent removal. As a 1/2 with prowess, it pressures early while rewarding you for chaining cantrips, combat tricks, and efficient burn spells. Its real edge is replacing noncombat damage to opposing creatures with -1/-1 counters, which lets cards like Shock, Lightning Bolt, or even incidental damage from pingers and red sweepers shrink or permanently finish threats that would otherwise survive. That makes it especially strong in shells built around low-cost instants and sorceries, Izzet prowess lists, or red-based control decks that want their removal to scale into larger creatures. Deckbuilding tip: pair it with repeatable damage sources and spells that deal exactly 1 or 2 damage, since the counter replacement sidesteps indestructible-style survivability and can blank combat math over time.

Generated using gpt-5.4-mini · Updated at 2026-10-02 10:40:44 UTC

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