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Sphere of Safety
Oracle Text
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Card Details
Character Background
Sphere of Safety is a classic white control finisher, turning a board full of small nuisances into a nearly impassable fortress. The enchantment taxes each attacker based on how many enchantments you already control, so it scales best in enchantment-heavy control or pillow-fort strategies, where your goal is to buy time and lock combat out entirely. In practice, it pairs especially well with cards like Ghostly Prison, Propaganda-style effects, and enchantress engines that keep your hand stocked while you develop more enchantments. The more enchantments you stack, the more expensive every attack becomes, often forcing aggressive decks to stall out or attack elsewhere. Its Secret Lair treatment suits the card’s flavor perfectly: a mystical ward of layered protection, less about raw power and more about creating an untouchable sanctum. Cast it once you can defend your life total, and it often ends the game by making combat against you impractical.
Generated using gpt-5.4-mini
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Character Background
Sphere of Safety is a classic white control finisher, turning a board full of small nuisances into a nearly impassable fortress. The enchantment taxes each attacker based on how many enchantments you already control, so it scales best in enchantment-heavy control or pillow-fort strategies, where your goal is to buy time and lock combat out entirely. In practice, it pairs especially well with cards like Ghostly Prison, Propaganda-style effects, and enchantress engines that keep your hand stocked while you develop more enchantments. The more enchantments you stack, the more expensive every attack becomes, often forcing aggressive decks to stall out or attack elsewhere. Its Secret Lair treatment suits the card’s flavor perfectly: a mystical ward of layered protection, less about raw power and more about creating an untouchable sanctum. Cast it once you can defend your life total, and it often ends the game by making combat against you impractical.
Generated using gpt-5.4-mini · Updated at 2026-08-24 08:10:46 UTC
