Home / Magic: The Gathering / Secret Lair Drop / Themberchaud
Themberchaud
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Dragon

Themberchaud

rare · Legendary Creature — Dragon · Secret Lair Drop
$16.36
Low
$19.25
Market
$24.06
High

Oracle Text

Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

Card Details

5/5Power / Toughness
{4}{R}{R}{R}Mana Cost
1Prints

Character Background

Themberchaud is a perfect top-end threat for a red-heavy value or midrange shell that wants to turn a board stall into a sudden reset. At six mana, a 5/5 trampling Dragon is already respectable, but the real payoff is the enter-the-battlefield sweep: it pings every player and wipes away all other nonflying creatures based on your Mountain count, which makes it especially brutal in mono-red or near-mono-red decks built to maximize basic Mountains and land ramp like Valakut Exploration-style shells or artifact mana into a big follow-up. The exert option is a nice bonus in aggressive or tempo builds, letting you pressure life totals by giving it flying for a turn while preserving the board-clearing menace it already created. Pair it with damage multipliers, extra land drops, or effects that recur creatures after the sweep, and you get a dragon that feels like a volcanic event: expensive, but devastating when timed correctly.

Generated using gpt-5.4-mini

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Suggested Pricing
$16.36 - $24.06
At the current market price of $19.25.
Average Time to Sell
3 days
At the current market price of $19.25.

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Character Background

Themberchaud is a perfect top-end threat for a red-heavy value or midrange shell that wants to turn a board stall into a sudden reset. At six mana, a 5/5 trampling Dragon is already respectable, but the real payoff is the enter-the-battlefield sweep: it pings every player and wipes away all other nonflying creatures based on your Mountain count, which makes it especially brutal in mono-red or near-mono-red decks built to maximize basic Mountains and land ramp like Valakut Exploration-style shells or artifact mana into a big follow-up. The exert option is a nice bonus in aggressive or tempo builds, letting you pressure life totals by giving it flying for a turn while preserving the board-clearing menace it already created. Pair it with damage multipliers, extra land drops, or effects that recur creatures after the sweep, and you get a dragon that feels like a volcanic event: expensive, but devastating when timed correctly.

Generated using gpt-5.4-mini · Updated at 2026-08-21 15:20:43 UTC

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