Home / Magic: The Gathering / Secret Lair Drop / Thrun, the Last Troll
Thrun, the Last Troll
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Troll Shaman

Thrun, the Last Troll

mythic · Legendary Creature — Troll Shaman · Secret Lair Drop
$1.30
Low
$1.53
Market
$1.91
High

Oracle Text

This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{1}{G}: Regenerate Thrun.

Card Details

4/4Power / Toughness
{2}{G}{G}Mana Cost
3Prints

Character Background

Thrun, the Last Troll is a classic anti-control threat that rewards a midrange or tempo game plan, especially in formats where removal-heavy blue-black decks try to trade resources one-for-one. At four mana for a 4/4, it arrives on curve as a sturdy clock, and “can’t be countered” plus hexproof makes it notoriously difficult to answer with the usual suite of spells and targeted interaction. Regenerate gives it another layer of resilience against damage-based sweepers and combat, so it often forces opponents to overcommit to exile, edicts, or mass removal. In deckbuilding, pair Thrun with mana acceleration to deploy it early, and consider equipment or auras that boost power since it is already self-protective enough to stay on board. Theme-wise, it feels like the lone survivor who simply refuses to be removed, which matches its gameplay identity perfectly: a durable, relentless finisher that punishes slow interaction and keeps pressure on the opponent turn after turn.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.30 - $1.91
At the current market price of $1.53.
Average Time to Sell
3 days
At the current market price of $1.53.

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Character Background

Thrun, the Last Troll is a classic anti-control threat that rewards a midrange or tempo game plan, especially in formats where removal-heavy blue-black decks try to trade resources one-for-one. At four mana for a 4/4, it arrives on curve as a sturdy clock, and “can’t be countered” plus hexproof makes it notoriously difficult to answer with the usual suite of spells and targeted interaction. Regenerate gives it another layer of resilience against damage-based sweepers and combat, so it often forces opponents to overcommit to exile, edicts, or mass removal. In deckbuilding, pair Thrun with mana acceleration to deploy it early, and consider equipment or auras that boost power since it is already self-protective enough to stay on board. Theme-wise, it feels like the lone survivor who simply refuses to be removed, which matches its gameplay identity perfectly: a durable, relentless finisher that punishes slow interaction and keeps pressure on the opponent turn after turn.

Generated using gpt-5.4-mini · Updated at 2026-08-21 15:40:43 UTC

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