Home / Magic: The Gathering / Secret Lair Drop / Toxin Sliver
Toxin Sliver
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Sliver

Toxin Sliver

rare · Creature — Sliver · Secret Lair Drop
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.

Card Details

3/3Power / Toughness
{3}{B}Mana Cost
5Prints

Character Background

Toxin Sliver is a brutal payoff for any Sliver deck that wants to turn combat into removal, and it fits best in a proactive midrange or aggressive tribal game plan. As a 3/3 for four mana, it is sturdy enough to attack or block immediately, but its real strength is the pseudo-deathtouch effect it grants your swarm: any Sliver that connects in combat can permanently destroy the creature it hit, no matter how large, and “can’t be regenerated” makes the answer clean. That means even small evasive Slivers become removal spells, so cards that grant flying, haste, or trample are excellent partners for pushing damage through. In Commander especially, pair it with Sliver lords and ways to widen the board, since one successful attack can dismantle blockers and open the path for a finishing swing. The lore reads like a hive weaponized with venom and contagion, converting every strike into a lethal infection.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Toxin Sliver is a brutal payoff for any Sliver deck that wants to turn combat into removal, and it fits best in a proactive midrange or aggressive tribal game plan. As a 3/3 for four mana, it is sturdy enough to attack or block immediately, but its real strength is the pseudo-deathtouch effect it grants your swarm: any Sliver that connects in combat can permanently destroy the creature it hit, no matter how large, and “can’t be regenerated” makes the answer clean. That means even small evasive Slivers become removal spells, so cards that grant flying, haste, or trample are excellent partners for pushing damage through. In Commander especially, pair it with Sliver lords and ways to widen the board, since one successful attack can dismantle blockers and open the path for a finishing swing. The lore reads like a hive weaponized with venom and contagion, converting every strike into a lethal infection.

Generated using gpt-5.4-mini · Updated at 2026-10-08 09:56:56 UTC

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