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Wayward Swordtooth
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Dinosaur

Wayward Swordtooth

rare · Creature — Dinosaur · Secret Lair Drop
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
This creature can't attack or block unless you have the city's blessing.

Card Details

5/5Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Wayward Swordtooth is a classic value engine for green decks that want to turn extra resources into inevitability, especially landfall, ramp, and midrange strategies. For three mana, it promises a huge 5/5 body, but its real strength is accelerating your board by letting you play an additional land each turn; in practice, that can push you into explosive starts with fetch lands, extra land drops, and landfall payoffs like Scute Swarm, Omnath-style engines, or ramp finishers. The ascend clause matters because the Dinosaur is mostly a setup card until you reach the city’s blessing, so it’s best in builds that flood the board with permanents quickly through mana rocks, token makers, or cheap ramp spells. Once active, it becomes an efficient beater that helps close games while your mana advantage snowballs. In Commander especially, it rewards decks that naturally hit ten permanents and can keep making land drops every turn.

Generated using gpt-5.4-mini

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$0.09 - $0.13
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Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Wayward Swordtooth is a classic value engine for green decks that want to turn extra resources into inevitability, especially landfall, ramp, and midrange strategies. For three mana, it promises a huge 5/5 body, but its real strength is accelerating your board by letting you play an additional land each turn; in practice, that can push you into explosive starts with fetch lands, extra land drops, and landfall payoffs like Scute Swarm, Omnath-style engines, or ramp finishers. The ascend clause matters because the Dinosaur is mostly a setup card until you reach the city’s blessing, so it’s best in builds that flood the board with permanents quickly through mana rocks, token makers, or cheap ramp spells. Once active, it becomes an efficient beater that helps close games while your mana advantage snowballs. In Commander especially, it rewards decks that naturally hit ten permanents and can keep making land drops every turn.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:45 UTC

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