Home / Magic: The Gathering / Secret Lair Drop / Yidris, Maelstrom Wielder
Yidris, Maelstrom Wielder
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Ogre Wizard

Yidris, Maelstrom Wielder

mythic · Legendary Creature — Ogre Wizard · Secret Lair Drop
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Trample
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Card Details

5/4Power / Toughness
{U}{B}{R}{G}Mana Cost
1Prints

Character Background

Yidris, Maelstrom Wielder is at his best in a big, explosive value-combo shell that can turn one successful combat step into a chain of free spells. As a 5/4 trample threat for four colors, he wants to connect in combat, so evasion enablers like Flying, Whispersilk Cloak, or cheap pump spells help ensure the cascade trigger happens. Once he hits, every spell you cast from hand that turn gains cascade, which makes low-cost setup cards especially powerful; a hand with ramp, draw, and multiple cheap instants or sorceries can snowball into far more mana and cards than you paid for. Thematically, he feels like a spellstorm commander dragging the battlefield into chaos, and mechanically he rewards sequencing and deck construction around density of impactful cheap spells. He leans away from pure aggro and more toward high-velocity midrange or combo, where one combat swing can unravel the whole table.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Yidris, Maelstrom Wielder is at his best in a big, explosive value-combo shell that can turn one successful combat step into a chain of free spells. As a 5/4 trample threat for four colors, he wants to connect in combat, so evasion enablers like Flying, Whispersilk Cloak, or cheap pump spells help ensure the cascade trigger happens. Once he hits, every spell you cast from hand that turn gains cascade, which makes low-cost setup cards especially powerful; a hand with ramp, draw, and multiple cheap instants or sorceries can snowball into far more mana and cards than you paid for. Thematically, he feels like a spellstorm commander dragging the battlefield into chaos, and mechanically he rewards sequencing and deck construction around density of impactful cheap spells. He leans away from pure aggro and more toward high-velocity midrange or combo, where one combat swing can unravel the whole table.

Generated using gpt-5.4-mini · Updated at 2026-08-27 15:40:44 UTC

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