Home / Magic: The Gathering / Streets of New Capenna / A-Masked Bandits
A-Masked Bandits
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Raccoon Rogue

A-Masked Bandits

common · Creature — Raccoon Rogue · Streets of New Capenna
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
{1}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

Card Details

5/6Power / Toughness
{3}{B}{R}{G}Mana Cost
1Prints

Character Background

A-Masked Bandits is a chunky, crime-family enforcer that plays like a flexible midrange or ramp threat rather than a pure aggressive two-drop. A 5/6 body with vigilance and menace means it attacks profitably while still standing guard, so it fits well in decks that want to stabilize the board and then pressure life totals without overcommitting. Its most interesting mode is the hand-exile ability: turning a land into a temporary source of black, red, or green mana can smooth awkward draws, fix colors, and let you set up a later cast from exile. That makes it especially attractive in graveyard-adjacent or exile-matters shells, and it pairs nicely with discard outlets or effects that care about cards cast from exile. In Commander or slower Constructed builds, use it as both a mana-fixing tool and a threat, especially alongside recursion or flicker-style plans that exploit high-value creatures.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

A-Masked Bandits is a chunky, crime-family enforcer that plays like a flexible midrange or ramp threat rather than a pure aggressive two-drop. A 5/6 body with vigilance and menace means it attacks profitably while still standing guard, so it fits well in decks that want to stabilize the board and then pressure life totals without overcommitting. Its most interesting mode is the hand-exile ability: turning a land into a temporary source of black, red, or green mana can smooth awkward draws, fix colors, and let you set up a later cast from exile. That makes it especially attractive in graveyard-adjacent or exile-matters shells, and it pairs nicely with discard outlets or effects that care about cards cast from exile. In Commander or slower Constructed builds, use it as both a mana-fixing tool and a threat, especially alongside recursion or flicker-style plans that exploit high-value creatures.

Generated using gpt-5.4-mini · Updated at 2026-10-11 20:40:45 UTC

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