Home / Magic: The Gathering / Streets of New Capenna / Scheming Fence
Scheming Fence
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Citizen

Scheming Fence

rare · Creature — Human Citizen · Streets of New Capenna
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

As this creature enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Card Details

2/3Power / Toughness
{W}{U}Mana Cost
1Prints

Character Background

Scheming Fence is a clever Azorius-style tool that rewards control and tempo decks that want to turn an opposing permanent into a liability and then profit from its best part. On entry, it can shut off the activated abilities of a key artifact, creature, or planeswalker, which is already strong disruption against mana rocks, sacrifice engines, utility creatures, or fetch-like effects. The real twist is that the Fence steals those activated abilities for itself, letting you use them with any color of mana, which makes it excellent in value shells and especially nasty in combo decks built to exploit powerful tap, tutor, or utility abilities. It pairs well with cards that can untap or protect it, and with blink effects that let you re-target a new permanent as the board changes. In practice, it is less of a body and more of a flexible answer-plus-engine that can swing a game by stealing the right tool at the right time.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Scheming Fence is a clever Azorius-style tool that rewards control and tempo decks that want to turn an opposing permanent into a liability and then profit from its best part. On entry, it can shut off the activated abilities of a key artifact, creature, or planeswalker, which is already strong disruption against mana rocks, sacrifice engines, utility creatures, or fetch-like effects. The real twist is that the Fence steals those activated abilities for itself, letting you use them with any color of mana, which makes it excellent in value shells and especially nasty in combo decks built to exploit powerful tap, tutor, or utility abilities. It pairs well with cards that can untap or protect it, and with blink effects that let you re-target a new permanent as the board changes. In practice, it is less of a body and more of a flexible answer-plus-engine that can swing a game by stealing the right tool at the right time.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:40:43 UTC

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