Home / Magic: The Gathering / Secrets of Strixhaven Mystical Archive / Berserk
Berserk
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Instant

Berserk

mythic · Instant · Secrets of Strixhaven Mystical Archive
$6.56
Low
$7.72
Market
$9.65
High

Oracle Text

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Card Details

-/-Power / Toughness
{G}Mana Cost
16Prints

Character Background

Berserk is one of Magic’s purest expressions of all-in aggression: a single green mana that turns a creature’s current power into a brutal, temporary overkill threat, while granting trample to make sure the damage connects. It best supports aggro and tempo plans, where you want to force an unfavorable combat step or end the game before the drawback matters. The card rewards careful sequencing, since it can only be cast before combat damage, and the targeted creature must have attacked to be destroyed at end step. That makes it especially nasty on creatures with evasion, combat buffs, or naturally huge power, such as anything already enhanced by pump spells or equipment. A strong deckbuilding tip is to pair it with creatures that can safely survive if the game ends immediately, or with sacrifice outlets and indestructible effects to sidestep the delayed punishment. In practice, Berserk often functions as a surprise finisher that converts one attacker into lethal damage on the spot.

Generated using gpt-5.4-mini

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Suggested Pricing
$6.56 - $9.65
At the current market price of $7.72.
Average Time to Sell
3 days
At the current market price of $7.72.

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Character Background

Berserk is one of Magic’s purest expressions of all-in aggression: a single green mana that turns a creature’s current power into a brutal, temporary overkill threat, while granting trample to make sure the damage connects. It best supports aggro and tempo plans, where you want to force an unfavorable combat step or end the game before the drawback matters. The card rewards careful sequencing, since it can only be cast before combat damage, and the targeted creature must have attacked to be destroyed at end step. That makes it especially nasty on creatures with evasion, combat buffs, or naturally huge power, such as anything already enhanced by pump spells or equipment. A strong deckbuilding tip is to pair it with creatures that can safely survive if the game ends immediately, or with sacrifice outlets and indestructible effects to sidestep the delayed punishment. In practice, Berserk often functions as a surprise finisher that converts one attacker into lethal damage on the spot.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:44 UTC

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