Home / Magic: The Gathering / Secrets of Strixhaven Commander / Bitterthorn, Nissa's Animus
Bitterthorn, Nissa's Animus
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact — Equipment

Bitterthorn, Nissa's Animus

rare · Legendary Artifact — Equipment · Secrets of Strixhaven Commander
$4.67
Low
$5.49
Market
$6.86
High

Oracle Text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3}

Card Details

-/-Power / Toughness
{3}Mana Cost
3Prints

Character Background

Bitterthorn, Nissa’s Animus is a clean value engine disguised as a modest Equipment, and it shines best in midrange and land-ramp shells that want steady tempo without spending extra cards. Living weapon means you never fall behind on board presence: you get a Germ immediately, then turn that token into a small attacker that can start chaining land drops. The attack trigger is the real prize, effectively turning combat into repeatable ramp, which helps cast bigger spells, activate mana sinks, or recover after sweepers. Because the bonus is only +1/+1, it pairs especially well with evasive or disposable creatures, token makers, and decks that can protect one key attacker. In green-white or green-based commander lists, it rewards playing extra basic lands and cards that untap or recur Equipment, and it even fits landfall strategies that want more land entries each turn. Equip 3 is slow, so treat it as a grindy payoff rather than an aggressive aura replacement.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.67 - $6.86
At the current market price of $5.49.
Average Time to Sell
3 days
At the current market price of $5.49.

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Character Background

Bitterthorn, Nissa’s Animus is a clean value engine disguised as a modest Equipment, and it shines best in midrange and land-ramp shells that want steady tempo without spending extra cards. Living weapon means you never fall behind on board presence: you get a Germ immediately, then turn that token into a small attacker that can start chaining land drops. The attack trigger is the real prize, effectively turning combat into repeatable ramp, which helps cast bigger spells, activate mana sinks, or recover after sweepers. Because the bonus is only +1/+1, it pairs especially well with evasive or disposable creatures, token makers, and decks that can protect one key attacker. In green-white or green-based commander lists, it rewards playing extra basic lands and cards that untap or recur Equipment, and it even fits landfall strategies that want more land entries each turn. Equip 3 is slow, so treat it as a grindy payoff rather than an aggressive aura replacement.

Generated using gpt-5.4-mini · Updated at 2026-08-03 21:10:43 UTC

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