Rare
Fabled Passage
Land
Viewing offers in Near Mint condition
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3}
Bitterthorn, Nissa’s Animus is a clean value engine disguised as a modest Equipment, and it shines best in midrange and land-ramp shells that want steady tempo without spending extra cards. Living weapon means you never fall behind on board presence: you get a Germ immediately, then turn that token into a small attacker that can start chaining land drops. The attack trigger is the real prize, effectively turning combat into repeatable ramp, which helps cast bigger spells, activate mana sinks, or recover after sweepers. Because the bonus is only +1/+1, it pairs especially well with evasive or disposable creatures, token makers, and decks that can protect one key attacker. In green-white or green-based commander lists, it rewards playing extra basic lands and cards that untap or recur Equipment, and it even fits landfall strategies that want more land entries each turn. Equip 3 is slow, so treat it as a grindy payoff rather than an aggressive aura replacement.
Generated using gpt-5.4-mini
Peer-to-peer marketplace offers
List it in under a minute and reach buyers already browsing this page.
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
Cards frequently seen in the same public decks as this card.
Rare
Land
Uncommon
Artifact
Common
Land
Common
Basic Land — Mountain
Common
Sorcery
Bitterthorn, Nissa’s Animus is a clean value engine disguised as a modest Equipment, and it shines best in midrange and land-ramp shells that want steady tempo without spending extra cards. Living weapon means you never fall behind on board presence: you get a Germ immediately, then turn that token into a small attacker that can start chaining land drops. The attack trigger is the real prize, effectively turning combat into repeatable ramp, which helps cast bigger spells, activate mana sinks, or recover after sweepers. Because the bonus is only +1/+1, it pairs especially well with evasive or disposable creatures, token makers, and decks that can protect one key attacker. In green-white or green-based commander lists, it rewards playing extra basic lands and cards that untap or recur Equipment, and it even fits landfall strategies that want more land entries each turn. Equip 3 is slow, so treat it as a grindy payoff rather than an aggressive aura replacement.
Generated using gpt-5.4-mini · Updated at 2026-08-03 21:10:43 UTC